If you’re looking for a spring course, what about English 294: Introduction to Critical Game Studies? According to the calendar, “This course introduces students to the field of humanities-based game studies. Topics may include the debate between ludological (rules-based) and narratological (story-based) approaches, procedural studies, platform and software studies, gamification, games and adaptation studies, and games as rhetorical objects.” But for a bit more insight, we asked the instructor, Aleksander Franiczek, five questions about this offering.
WIP: What would surprise people about this course?
AF: Students might be surprised to learn the many ways that videogames convey meaning and values through the interactions between player and game.
WIP: Is it true you get to play games? What kind of games?
AF: You sure do! Each lecture features two videogames we’ll discuss through the lens of its topic and readings. They include landmark single-player games with creative and interesting narrative and design elements.
WIP: What makes this course innovative?
AF: The course is innovative for offering students the opportunity to build the digital literacy, critical thinking, and practical skillset of a narrative designer. You won’t only study how existing games offer interesting experiences; you’ll get to apply this knowledge to your own design work.
WIP: What do you think students will like best?
AF: I think students will enjoy getting first-hand design and development experience in the course’s workshops and final project. That, and the opportunity to write critically about the games they find interesting.
WIP: What do you think you’ll like best?
I will enjoy having discussions about the course’s many topics and games with my students and guiding them through the interesting work they come up with throughout the term.