Maybe you have encountered the acronym STEM (Science, Technology, Engineering, and Math) but haven’t yet run up against STEAM. Arts is the A, and in this guest post from undergraduate English student Tyler Black we learn all about a special STEAM initiative developed by English alumni, faculty, and students. Thank you to Tyler and all who participated!
“60 Minutes to Save the World” as the STEAM rises
By: Tyler Black – 4th Year English, RMPC
It all began as the brainchild of the English Department’s Advisory Council Chair, Mandy Lam (OpenText). The English Advisory Council is a group of alumni and friends of English who hold positions in several sectors and consult with the department to provide guidance about the future of literary and rhetorical studies in the department. Lam worked with the council’s Vice Chair Ricardo Olenewa (Google) and faculty liaison, Prof. Ashley Mehlenbacher, to plan a workshop for the 2017 Canadian Student Leadership Conference.
Prof. Mehlenbacher recently won an Early Researcher Award from the Ministry of Research, Innovation, and Science, and this opportunity to develop a workshop for CSLC dovetailed nicely with her research on multidisciplinary teams and education. Students from Prof. Mehlenbacher’s Qualitative Methods in Prof. Comm. & UX Research graduate seminar soon joined the team (Justine Fifield, Julie Funk, Stephanie Honour, Salman Jivani, Lindsay Meaning, Aliaa Sidawi, Kari Stewart), along with several research assistants (Tyler Black, Sara Majid, Shawn Corsetti, Zainab Salman, Devon Moriarty, Shania Trepanier), and set off to design a youth outreach workshop.
The Qualitative Methods in Professional Communication and User Experience Research class at Google KW for the design sprint.
Ricardo’s words about the half day ‘design sprint,’ hosted at the Google Kitchener-Waterloo Office (pictured above), echoed into the very heart of the workshop the team was to create: “[A]ctivities like this session normalize the idea that both the University and industry are stronger when we collaborate. The EAC is critical because they create opportunities for that collaboration.” With this belief in mind, the team set forth to create a workshop that balanced education, innovation, and multidisciplinary thinking. The result: “60 Minutes to Save the World.”
Fast-forward four months and all the gears are in place and the STEAM machine is ready to be turned on. The workshop title: “60 Minutes to Save the World,” represents what the workshop was designed to do. The team put together a three station workshop to draw on the innovative minds of the attending high school students to utilize both Arts and STEM knowledge, as well as technology relevant to various industries, to solve environmental and social crises.
The event took place at the Games Institute and consisted of three stations. One of which, the team designed for students to create their own augmented reality experience. This creation as well as those from the other stations contributed to an Impact Wall representing the breadth of knowledge and the broad ranging ideas the students used to solve the posed problems.
One station utilizing LED lights and batteries to encourage a creative take on scientific practice.
For more coverage of the event, check out the Daily Bulletin article as well as the Faculty of Arts and the Games Institute, who will be providing coverage via their faculty pages and social media.
Addendum from Dr. Ashley Mehlenbacher: Tyler, who wrote this post, also deserves special credit for pulling all of this together and ensuring we ran a flawless event at the CSLC. Tyler’s outstanding work included planning and running practice workshops to ensure timing was spot on, and also troubleshooting the day of the event. All of this complemented the impressive work the rest of the team put in throughout the design process.
Photo Credits: Megan Hood, Devon Moriarty